[Apologies for Cross Postings]
Open Innovation 2.0 Yearbook 2015
It is important is to make innovation happen; to harvest the new innovation space, and based on our experience catalyse (and select) the best way to grow further. What is also important, shown in the articles, is to take a break and have the courage to look at new disruptive approaches, experiment and even play with them. Play is important element in innovation, like curiosity and courage.
The key is to see innovation as ecosystem-driven, including all stakeholders as active players in jointly creating and experimenting in the new ways of doing things and creating new services and products. Innovation is very much daring to see the unexpected and capture the moment. Experimenting and prototyping in real-world settings, with real people is a strong driver to stretch the boundaries for new marketplaces, new products and new services, to understand the changes and take advantage of weak signals that eventually become mainstream.
- CHAPTER I: REGIONAL INNOVATION, INNOVATION PLATFORMS AND UNIVERSITY RESEARCH
- CHAPTER II: OPEN INNOVATION 2.0: LIVING LABS
- CHAPTER III: OPEN INNOVATION 2.0: SMART CITIES
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